Difference between revisions of "ATIA 2019 - Orlando, FL"

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'''Resources'''<br>
'''Resources'''<br>
*[[Media:ATIA-2019-Ben_Jacobs_Gaming_(1).pdf Mainstream Gaming with Disabilities PDF Presentation]]
*[[Media:ATIA-2019-Ben_Jacobs_Gaming_(1).pdf | Mainstream Gaming with Disabilities PDF Presentation]]




'''Citation:'''
'''Citation:'''
Jacobs, B. (2019). Mainstream Gaming with Disabilities: What’s New in Accessible Solutions. Presented at the Assistive Technology Industry Association (ATIA) Conference, Orlando, FL. 2019.
Jacobs, B. (2019). Mainstream Gaming with Disabilities: What’s New in Accessible Solutions. Presented at the Assistive Technology Industry Association (ATIA) Conference, Orlando, FL. 2019.

Revision as of 10:27, 25 January 2019


Thursday, January 31 - 2:20-3:20

Mainstream Gaming with Disabilities: What's New in Accessible Solutions

Description:
This session will cover accessible solutions for mainstream gaming for individuals with disabilities. We are often focused on what it takes to help someone be more productive. What is needed to help someone independently get themselves out of bed and ready for the day, go to work, and come home, just to repeat the process each day, over and over. We can all agree that this isn't enough to have a satisfying life. People need recreational and social outlets and for many these days, this comes in the form of gaming. Whether it's playing Pokemon Go on your mobile device, playing Call of Duty online with your friends, or playing board games around a table with family, there are accessible solutions to ensure everyone can participate in the fun and social activities. Join us to find out what's currently available, and what is on the horizon for accessible gaming.


Learning Objectives:

  • Identify 4 accessibility features included in video game consoles
  • Identify 3 Technological solutions for making mainstream PC games accessible
  • Identify 3 upcoming technological solutions for making gaming accessible


Presenters:
Ben Jacobs, Accommodations Specialist


Resources


Citation: Jacobs, B. (2019). Mainstream Gaming with Disabilities: What’s New in Accessible Solutions. Presented at the Assistive Technology Industry Association (ATIA) Conference, Orlando, FL. 2019.