Difference between revisions of "ATIA 2019 - Orlando, FL"

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(Mainstream Gaming with Disabilities: What's New in Accessible Solutions)
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='''Thursday, January 31 - 2:20-3:20'''=
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='''Thursday, January 31'''=
  
==='''Mainstream Gaming with Disabilities: What's New in Accessible Solutions'''===
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==='''Mainstream Gaming with Disabilities: What's New in Accessible Solutions - 2:20-3:20 PM'''===
  
 
'''Description:'''<br>
 
'''Description:'''<br>
 
This session will cover accessible solutions for mainstream gaming for individuals with disabilities. We are often focused on what it takes to help someone be more productive. What is needed to help someone independently get themselves out of bed and ready for the day, go to work, and come home, just to repeat the process each day, over and over. We can all agree that this isn't enough to have a satisfying life. People need recreational and social outlets and for many these days, this comes in the form of gaming. Whether it's playing Pokemon Go on your mobile device, playing Call of Duty online with your friends, or playing board games around a table with family, there are accessible solutions to ensure everyone can participate in the fun and social activities. Join us to find out what's currently available, and what is on the horizon for accessible gaming.
 
This session will cover accessible solutions for mainstream gaming for individuals with disabilities. We are often focused on what it takes to help someone be more productive. What is needed to help someone independently get themselves out of bed and ready for the day, go to work, and come home, just to repeat the process each day, over and over. We can all agree that this isn't enough to have a satisfying life. People need recreational and social outlets and for many these days, this comes in the form of gaming. Whether it's playing Pokemon Go on your mobile device, playing Call of Duty online with your friends, or playing board games around a table with family, there are accessible solutions to ensure everyone can participate in the fun and social activities. Join us to find out what's currently available, and what is on the horizon for accessible gaming.
 
  
 
'''Learning Objectives:'''<br>
 
'''Learning Objectives:'''<br>
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*Identify 3 Technological solutions for making mainstream PC games accessible
 
*Identify 3 Technological solutions for making mainstream PC games accessible
 
*Identify 3 upcoming technological solutions for making gaming accessible
 
*Identify 3 upcoming technological solutions for making gaming accessible
 
  
 
'''Presenters:'''<br>
 
'''Presenters:'''<br>
 
Ben Jacobs, Accommodations Specialist
 
Ben Jacobs, Accommodations Specialist
 
  
 
'''Resources'''<br>
 
'''Resources'''<br>
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'''Citation:'''
 
'''Citation:'''
 
Jacobs, B. (2019). Mainstream Gaming with Disabilities: What’s New in Accessible Solutions. Presented at the Assistive Technology Industry Association (ATIA) Conference, Orlando, FL. 2019.
 
Jacobs, B. (2019). Mainstream Gaming with Disabilities: What’s New in Accessible Solutions. Presented at the Assistive Technology Industry Association (ATIA) Conference, Orlando, FL. 2019.
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==='''Taking Your AT Lab on the Road: Best Practices - 4:30-5:30 PM'''===
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'''Description:'''<br>
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During this presentation, participants will learn how to coordinate a mobile Assistive Technology (AT) Lab that can be hosted at various sites, including national conferences. Join us as we discuss best practices for hosting an AT Lab including, but not limited to: developing policies and procedures, leveraging statewide, regional and national partnerships, creating budgets and managing funds, handling logistics, working with AT vendors, design, and implementation. Session presenters will also share helpful tips on recruiting and overseeing partnerships that can help with program sustainability. Discussion will include lessons learned, beneficial strategies, and sample templates that can be used immediately. If you’re interested in exploring ways that you can market your program and showcase AT all while providing public awareness, device demonstrations, and general information & assistance, then you don’t want to miss this exciting session!
 +
 +
'''Learning Objectives:'''<br>
 +
*Identify 1 partnership that can be leveraged to create a mobile AT Lab
 +
*Define 3 positive outcomes for creating a mobile AT Lab
 +
*Develop 3 strategies for implementing a mobile AT Lab in your state
 +
 +
'''Presenters:'''<br>
 +
Liz Persaud, Program and Outreach Manager
 +
Rachel Wilson, AT Specialist
 +
Sam Peters, Program Specialist
 +
 +
'''Resources'''<br>
 +
*[[Media: | Taking Your AT Lab on the Road COMING SOON PDF Presentation]]
 +
 +
'''Citation:'''
 +
Persaud, L., Wilson, R. & Peters, S. (2019). Taking Your AT Lab on the Road: Best Practices. Presented at the Assistive Technology Industry Association (ATIA) Conference, Orlando, FL. 2019.

Revision as of 10:38, 25 January 2019


Thursday, January 31

Mainstream Gaming with Disabilities: What's New in Accessible Solutions - 2:20-3:20 PM

Description:
This session will cover accessible solutions for mainstream gaming for individuals with disabilities. We are often focused on what it takes to help someone be more productive. What is needed to help someone independently get themselves out of bed and ready for the day, go to work, and come home, just to repeat the process each day, over and over. We can all agree that this isn't enough to have a satisfying life. People need recreational and social outlets and for many these days, this comes in the form of gaming. Whether it's playing Pokemon Go on your mobile device, playing Call of Duty online with your friends, or playing board games around a table with family, there are accessible solutions to ensure everyone can participate in the fun and social activities. Join us to find out what's currently available, and what is on the horizon for accessible gaming.

Learning Objectives:

  • Identify 4 accessibility features included in video game consoles
  • Identify 3 Technological solutions for making mainstream PC games accessible
  • Identify 3 upcoming technological solutions for making gaming accessible

Presenters:
Ben Jacobs, Accommodations Specialist

Resources


Citation: Jacobs, B. (2019). Mainstream Gaming with Disabilities: What’s New in Accessible Solutions. Presented at the Assistive Technology Industry Association (ATIA) Conference, Orlando, FL. 2019.


Taking Your AT Lab on the Road: Best Practices - 4:30-5:30 PM

Description:
During this presentation, participants will learn how to coordinate a mobile Assistive Technology (AT) Lab that can be hosted at various sites, including national conferences. Join us as we discuss best practices for hosting an AT Lab including, but not limited to: developing policies and procedures, leveraging statewide, regional and national partnerships, creating budgets and managing funds, handling logistics, working with AT vendors, design, and implementation. Session presenters will also share helpful tips on recruiting and overseeing partnerships that can help with program sustainability. Discussion will include lessons learned, beneficial strategies, and sample templates that can be used immediately. If you’re interested in exploring ways that you can market your program and showcase AT all while providing public awareness, device demonstrations, and general information & assistance, then you don’t want to miss this exciting session!

Learning Objectives:

  • Identify 1 partnership that can be leveraged to create a mobile AT Lab
  • Define 3 positive outcomes for creating a mobile AT Lab
  • Develop 3 strategies for implementing a mobile AT Lab in your state

Presenters:
Liz Persaud, Program and Outreach Manager Rachel Wilson, AT Specialist Sam Peters, Program Specialist

Resources

  • [[Media: | Taking Your AT Lab on the Road COMING SOON PDF Presentation]]

Citation: Persaud, L., Wilson, R. & Peters, S. (2019). Taking Your AT Lab on the Road: Best Practices. Presented at the Assistive Technology Industry Association (ATIA) Conference, Orlando, FL. 2019.