Difference between revisions of "ATIA 2018 - Orlando, FL"

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(The Ins and Outs of Developing an AT Lab!)
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Please join us for an important conversation as we discuss collaborative partnerships that will benefit AT reuse programs that serve individuals with disabilities and those needing alternate sources of acquiring technology.
 
Please join us for an important conversation as we discuss collaborative partnerships that will benefit AT reuse programs that serve individuals with disabilities and those needing alternate sources of acquiring technology.
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'''Presentation:'''
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[[Media:INSERT PRESENTATION.pdf | INSERT PRESENTATION]]
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'''Citation:'''
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HERE
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==='''Mainstream Gaming with Disabilities: Accessible Solutions'''===
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'''Date:'''
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Friday, February 2, 2018<BR>
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1:00-2:00 p.m.
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'''Presenters:'''
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*Ben Jacobs
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'''Description:'''
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This session will cover accessible solutions for mainstream gaming for individuals with disabilities.
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We are often focused on what it takes to help someone be more productive. What is needed to help someone independently get themselves out of bed and ready for the day, go to work, and come home, just to repeat the process each day, over and over. We can all agree that this isn't enough to have a satisfying life. People need recreational and social outlets and for many these days, this comes in the form of gaming.
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Whether it's playing Pokemon Go on your mobile device, playing Call of Duty online with your friends, or playing board games around a table with family, there are accessible solutions to ensure everyone can participate in the fun and social activities.
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Join us to find out what's available and what is on the horizon for accessible gaming.
  
 
'''Presentation:'''
 
'''Presentation:'''

Revision as of 11:42, 26 February 2018

The Ins and Outs of Developing an AT Lab!

Date:

Thursday, February 1, 2018
1:00-2:00 p.m.

Presenters:

  • Asha Kumar
  • Rachel Wilson
  • Felicia Alingu

Description:

During this presentation, participants will learn how to set up assistive technology labs at their own center and at conferences. Individuals will also learn how to set up toolkits, how these toolkits can be used to provide AT in a location where no lab is set up, and also how one could use the toolkits to set up more labs.

Participants will also have the opportunity to hear about lessons learned.

Presentation:

"The Ins and Outs of Developing an AT Lab!" Accessible PDF

Citation:

HERE


Don't Perish, Publish!: Peer-Reviewed Publishing

Date:

Thursday, February 1, 2018
4:30-5:30 p.m.

Presenters:

  • Jennifer Flagg
  • Lori Geist
  • Carolyn Phillips
  • Joy Zabala

Description:

Are you a researcher or student seeing a peer-reviewed journal to publish your work? Are you a service provider, caregiver, or AT user who has a story to tell? Or are you a product designer or manufacturer with information to share with the AT community? ATIA's peer-reviewed journal, Assistive Technology Outcomes and Benefits, can help!

During this session, participants will learn how to become an ATOB author. We will discuss ATOB's aim and scope, article submission categories, and the types of articles accepted. Participants will be led through the typical submission and peer-review process, including a timeline of events and resources available to authors. ATOB's open access policy will be discussed, including copyright ownership and the impact of the policy, which allows authors to share their work freely. Finally, participants will discuss the upcoming theme for ATOB's Volume 13.

A question and answer period will follow.

Presentation:

INSERT PRESENTATION

Citation:

HERE


Medicaid: A Look at Reuse in Current Programs

Date:

Friday, February 2, 2018
8:00-9:00 a.m.

Presenters:

  • Liz Persaud
  • Carolyn Phillips

Description:

With all its promise, healthcare reform will impose additional burdens on state resources, especially for those with disabilities. The inclusion of Assistive Technology Reuse in Medicaid has been explored in 20 states.

This session will review the benefits that accrue from partnerships and the process involved in establishing a workable program. Experiences and lessons learned will be shared from several AT reuse programs.

Please join us for an important conversation as we discuss collaborative partnerships that will benefit AT reuse programs that serve individuals with disabilities and those needing alternate sources of acquiring technology.

Presentation:

INSERT PRESENTATION

Citation:

HERE


Mainstream Gaming with Disabilities: Accessible Solutions

Date:

Friday, February 2, 2018
1:00-2:00 p.m.

Presenters:

  • Ben Jacobs

Description:

This session will cover accessible solutions for mainstream gaming for individuals with disabilities.

We are often focused on what it takes to help someone be more productive. What is needed to help someone independently get themselves out of bed and ready for the day, go to work, and come home, just to repeat the process each day, over and over. We can all agree that this isn't enough to have a satisfying life. People need recreational and social outlets and for many these days, this comes in the form of gaming.

Whether it's playing Pokemon Go on your mobile device, playing Call of Duty online with your friends, or playing board games around a table with family, there are accessible solutions to ensure everyone can participate in the fun and social activities.

Join us to find out what's available and what is on the horizon for accessible gaming.

Presentation:

INSERT PRESENTATION

Citation:

HERE